1MILKDROP_PRESET_VERSION=201
2PSVERSION=3
3PSVERSION_WARP=3
4PSVERSION_COMP=3
5[preset00]
6fRating=3.000000
7fGammaAdj=1.980001
8fDecay=0.500000
9fVideoEchoZoom=0.999998
10fVideoEchoAlpha=0.500000
11nVideoEchoOrientation=3
12nWaveMode=4
13bAdditiveWaves=1
14bWaveDots=1
15bWaveThick=1
16bModWaveAlphaByVolume=1
17bMaximizeWaveColor=1
18bTexWrap=1
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=1
23bSolarize=0
24bInvert=0
25fWaveAlpha=0.001000
26fWaveScale=2.232543
27fWaveSmoothing=0.810000
28fWaveParam=0.280000
29fModWaveAlphaStart=0.470000
30fModWaveAlphaEnd=1.320000
31fWarpAnimSpeed=1.459500
32fWarpScale=2.006700
33fZoomExponent=1.000000
34fShader=0.000000
35zoom=0.999900
36rot=0.000000
37cx=0.500000
38cy=0.500000
39dx=0.000000
40dy=0.000000
41warp=0.010000
42sx=0.999900
43sy=1.000000
44wave_r=0.900000
45wave_g=1.000000
46wave_b=0.900000
47wave_x=0.500000
48wave_y=0.500000
49ob_size=0.010000
50ob_r=1.000000
51ob_g=1.000000
52ob_b=1.000000
53ob_a=0.000000
54ib_size=0.260000
55ib_r=0.250000
56ib_g=0.250000
57ib_b=0.250000
58ib_a=0.000000
59nMotionVectorsX=64.000000
60nMotionVectorsY=48.000000
61mv_dx=0.000000
62mv_dy=0.000000
63mv_l=1.850000
64mv_r=0.499900
65mv_g=0.499900
66mv_b=0.499900
67mv_a=0.000000
68b1n=0.000000
69b2n=0.000000
70b3n=0.000000
71b1x=1.000000
72b2x=1.000000
73b3x=1.000000
74b1ed=0.000000
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=0
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=1
81wavecode_0_bAdditive=1
82wavecode_0_scaling=0.891519
83wavecode_0_smoothing=0.820000
84wavecode_0_r=1.000000
85wavecode_0_g=1.000000
86wavecode_0_b=1.000000
87wavecode_0_a=0.900000
88wave_0_per_frame1=t2 = t2 + bass_att;
89wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein
90wave_0_per_point2=
91wave_0_per_point3=k1 = cos(time/3);
92wave_0_per_point4=k2 = sin(time/2);
93wave_0_per_point5=
94wave_0_per_point6=t_abs = sample;
95wave_0_per_point7=t_rel = sample-time/2.12;
96wave_0_per_point8=ampl =  cos(t_rel)*12;
97wave_0_per_point9=//ampl = 3;
98wave_0_per_point10=
99wave_0_per_point11=ox = sin (t_rel*18) + ampl*sin (t_rel*12) ;
100wave_0_per_point12=oy = cos (t_rel*13) + ampl*cos (t_rel*11);
101wave_0_per_point13=oz =  ampl/3;
102wave_0_per_point14=oz = 0;
103wave_0_per_point15=
104wave_0_per_point16=
105wave_0_per_point17=//r = sqr(sin(t_rel*3.4));
106wave_0_per_point18=//g = sqr(sin(t_rel*2.3));
107wave_0_per_point19=//b = sqr (cos(t_rel*1.9));
108wave_0_per_point20=
109wave_0_per_point21=r = 1;
110wave_0_per_point22=g = 0.5;
111wave_0_per_point23=b = 0;
112wave_0_per_point24=
113wave_0_per_point25=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0);
114wave_0_per_point26=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1);
115wave_0_per_point27=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0);
116wave_0_per_point28=
117wave_0_per_point29=xang = k1*3;
118wave_0_per_point30=yang = 1;
119wave_0_per_point31=zang = 3*k1;
120wave_0_per_point32=fov = 0.22;
121wave_0_per_point33=
122wave_0_per_point34=
123wave_0_per_point35=// Rotation um x,y,z
124wave_0_per_point36=
125wave_0_per_point37=mx = ox*cos(zang) - oy*sin(zang);
126wave_0_per_point38=my = ox*sin(zang) + oy*cos(zang);
127wave_0_per_point39=
128wave_0_per_point40=ox = mx;
129wave_0_per_point41=oy = my;
130wave_0_per_point42=mx = ox*cos(yang) + oz*sin(yang);
131wave_0_per_point43=mz = - ox*sin(yang) + oz*cos(yang);
132wave_0_per_point44=ox = mx;
133wave_0_per_point45=oz = mz;
134wave_0_per_point46=my = oy*cos(xang) - oz*sin(xang);
135wave_0_per_point47=mz = oy*sin(xang) + oz*cos(xang);
136wave_0_per_point48=oy = my;
137wave_0_per_point49=oz = mz;
138wave_0_per_point50=
139wave_0_per_point51=oz = oz - 6;
140wave_0_per_point52=x = ox*fov/oz +0.5;
141wave_0_per_point53=//x = (x-.5)*0.75 + 0.5;
142wave_0_per_point54=y = oy*fov/oz + 0.5;
143wave_0_per_point55=
144wavecode_1_enabled=1
145wavecode_1_samples=512
146wavecode_1_sep=0
147wavecode_1_bSpectrum=0
148wavecode_1_bUseDots=1
149wavecode_1_bDrawThick=1
150wavecode_1_bAdditive=0
151wavecode_1_scaling=0.891519
152wavecode_1_smoothing=0.820000
153wavecode_1_r=1.000000
154wavecode_1_g=1.000000
155wavecode_1_b=1.000000
156wavecode_1_a=1.000000
157wave_1_per_frame1=t_rel = time *2;
158wave_1_per_frame2=
159wave_1_per_frame3=t1 = int (t_rel);
160wave_1_per_frame4=t2 = int (t_rel) + 1;
161wave_1_per_point1=t1 = (t1*65 + 37) % 4096;
162wave_1_per_point2=t2 = (t2*65 + 37) % 4096;
163wave_1_per_point3=
164wave_1_per_point4=x =  (t1/4096);
165wave_1_per_point5=y =  (t2/4096);
166wave_1_per_point6=
167wave_1_per_point7=a = q21/8;
168wavecode_2_enabled=1
169wavecode_2_samples=128
170wavecode_2_sep=0
171wavecode_2_bSpectrum=0
172wavecode_2_bUseDots=0
173wavecode_2_bDrawThick=0
174wavecode_2_bAdditive=0
175wavecode_2_scaling=0.891519
176wavecode_2_smoothing=0.820000
177wavecode_2_r=1.000000
178wavecode_2_g=1.000000
179wavecode_2_b=1.000000
180wavecode_2_a=0.100000
181wave_2_per_frame1=t1 = .51;
182wave_2_per_frame2=t1 = time/2 - int(time/2);
183wave_2_per_point1=x = sample/3 + t1;
184wave_2_per_point2=//y = sample/3 + t1;
185wave_2_per_point3=y = sample;
186wave_2_per_point4=
187wave_2_per_point5=//x = sample;
188wave_2_per_point6=//y = sample;
189wave_2_per_point7=
190wave_2_per_point8=a = q24/2;
191wave_2_per_point9=//a = 1;
192wave_2_per_point10=a = .6;
193wavecode_3_enabled=0
194wavecode_3_samples=512
195wavecode_3_sep=0
196wavecode_3_bSpectrum=1
197wavecode_3_bUseDots=1
198wavecode_3_bDrawThick=0
199wavecode_3_bAdditive=0
200wavecode_3_scaling=1.000000
201wavecode_3_smoothing=0.500000
202wavecode_3_r=1.000000
203wavecode_3_g=1.000000
204wavecode_3_b=1.000000
205wavecode_3_a=1.000000
206shapecode_0_enabled=1
207shapecode_0_sides=4
208shapecode_0_additive=1
209shapecode_0_thickOutline=0
210shapecode_0_textured=0
211shapecode_0_x=0.650000
212shapecode_0_y=0.900000
213shapecode_0_rad=0.220560
214shapecode_0_ang=1.570797
215shapecode_0_tex_ang=0.000000
216shapecode_0_tex_zoom=0.331050
217shapecode_0_r=1.000000
218shapecode_0_g=1.000000
219shapecode_0_b=1.000000
220shapecode_0_a=0.100000
221shapecode_0_r2=0.000000
222shapecode_0_g2=0.000000
223shapecode_0_b2=0.200000
224shapecode_0_a2=0.000000
225shapecode_0_border_r=1.000000
226shapecode_0_border_g=1.000000
227shapecode_0_border_b=0.000000
228shapecode_0_border_a=0.000000
229shape_0_per_frame1=x = .6; y = .3;
230shape_0_per_frame2=b = 0;
231shape_0_per_frame3=r = 1;
232shape_0_per_frame4=g = 0;
233shape_0_per_frame5=a = min(q22/18,1);
234shape_0_per_frame6=a2 = 0;
235shapecode_1_enabled=1
236shapecode_1_sides=4
237shapecode_1_additive=0
238shapecode_1_thickOutline=0
239shapecode_1_textured=1
240shapecode_1_x=0.500000
241shapecode_1_y=0.500000
242shapecode_1_rad=0.526765
243shapecode_1_ang=0.000000
244shapecode_1_tex_ang=0.376991
245shapecode_1_tex_zoom=2.245566
246shapecode_1_r=0.960000
247shapecode_1_g=0.000000
248shapecode_1_b=0.000000
249shapecode_1_a=1.000000
250shapecode_1_r2=1.000000
251shapecode_1_g2=1.000000
252shapecode_1_b2=1.000000
253shapecode_1_a2=0.700000
254shapecode_1_border_r=0.500000
255shapecode_1_border_g=0.500000
256shapecode_1_border_b=0.500000
257shapecode_1_border_a=0.000000
258shape_1_per_frame1=tex_zoom = 1.4 + sin(time/3.67);
259shape_1_per_frame2=a = q28; a2 = q28/8;
260shapecode_2_enabled=0
261shapecode_2_sides=63
262shapecode_2_additive=0
263shapecode_2_thickOutline=0
264shapecode_2_textured=1
265shapecode_2_x=0.123000
266shapecode_2_y=0.000000
267shapecode_2_rad=0.273185
268shapecode_2_ang=0.000000
269shapecode_2_tex_ang=0.000000
270shapecode_2_tex_zoom=0.499805
271shapecode_2_r=1.000000
272shapecode_2_g=1.000000
273shapecode_2_b=1.000000
274shapecode_2_a=1.000000
275shapecode_2_r2=1.000000
276shapecode_2_g2=1.000000
277shapecode_2_b2=1.000000
278shapecode_2_a2=0.000000
279shapecode_2_border_r=0.500000
280shapecode_2_border_g=0.500000
281shapecode_2_border_b=0.500000
282shapecode_2_border_a=0.000000
283shapecode_3_enabled=0
284shapecode_3_sides=63
285shapecode_3_additive=0
286shapecode_3_thickOutline=0
287shapecode_3_textured=1
288shapecode_3_x=0.500000
289shapecode_3_y=1.000000
290shapecode_3_rad=0.548217
291shapecode_3_ang=0.000000
292shapecode_3_tex_ang=0.000000
293shapecode_3_tex_zoom=0.499805
294shapecode_3_r=1.000000
295shapecode_3_g=1.000000
296shapecode_3_b=1.000000
297shapecode_3_a=1.000000
298shapecode_3_r2=1.000000
299shapecode_3_g2=1.000000
300shapecode_3_b2=1.000000
301shapecode_3_a2=0.000000
302shapecode_3_border_r=0.500000
303shapecode_3_border_g=0.500000
304shapecode_3_border_b=0.500000
305shapecode_3_border_a=0.000000
306per_frame_1=dec_med = pow (0.8, 30/fps);
307per_frame_2=dec_slow = pow (0.95, 30/fps);
308per_frame_3=beat = max (max (bass, mid), treb);
309per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
310per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
311per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
312per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
313per_frame_8=index = (index + is_beat) %8;
314per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
315per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
316per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%4;
317per_frame_12=
318per_frame_13=police = dec_slow*police
319per_frame_14= + (1-dec_slow) * bnot (index3 + index2 -2);
320per_frame_15=q17 = police;
321per_frame_16=
322per_frame_17=q20 = avg;
323per_frame_18=q21 = beat;
324per_frame_19=q22 = peak;
325per_frame_20=q23 = index;
326per_frame_21=q24 = is_beat;
327per_frame_22=
328per_frame_23=hop = dec_slow*hop + (1-dec_slow)*q22;
329per_frame_24=hop2 = dec_slow*hop2 + (1-dec_slow)*hop;
330per_frame_25=hop3 = dec_slow*hop3 + (1-dec_slow)*hop2;
331per_frame_26=dhop = hop2 - hop3;
332per_frame_27=q18 = dhop +.0*sin(time);
333per_frame_28=hop4 = dec_slow*hop4 + (1-dec_slow)*dhop;
334per_frame_29=q19 = hop4 * 8 ;
335per_frame_30=
336per_frame_31=k1 =  is_beat*equal(index,0);
337per_frame_32=p1 =  k1*(p1+1) + (1-k1)*p1;
338per_frame_33=p2 = dec_med * p2+ (1-dec_med)*p1;
339per_frame_34=p3 = dec_med * p3+ (1-dec_med)*p2;
340per_frame_35=
341per_frame_36=rott = p3 * 3.14159265359/2;
342per_frame_37=
343per_frame_38=q27 = 8-index;
344per_frame_39=q28 = index2;
345per_frame_40=q26 = .0 + .1*index3;
346per_frame_41=q25 = index4;
347per_frame_42=
348per_frame_43=monitor = q25;
349per_frame_44=movez = movez + .03*30/fps *
350per_frame_45=                  (1-bnot(index) * above(sin(time/20),.8));
351per_frame_46=q29 = movez*1;
352per_frame_47=
353per_frame_48=
354per_frame_49=blink = (1-0*equal(index,0)) * (1-equal (index,7));
355per_frame_50=q31 = ((time*10)%2) * (1-blink);
356per_frame_51=q5 = rott;
357per_frame_52=
358per_frame_53=q1 = 1 + 10 * bnot (index3 + index2);
359per_pixel_1=rot = 0;
360per_pixel_2=warp = .0;
361per_pixel_3=
362per_pixel_4=
363warp_1=`shader_body {
364warp_2=`
365warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
366warp_4=`
367warp_5=`float3 noiseVal =.016*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
368warp_6=`float3 Feedback = GetBlur1(1-uv);
369warp_7=`
370warp_8=`float2 uv2 = .8*sin((uv1)*8);;
371warp_9=`float dots = saturate(.01/length(uv2));
372warp_10=`
373warp_11=`float2 zz = -uv1 *texsize.xy *q26;
374warp_12=`
375warp_13=`if (q25 ==1) {zz *= (abs(uv1.y)/abs(uv1.x));}
376warp_14=`else if (q25==2)  {zz *= (abs(uv1.y)-abs(uv1.x));}
377warp_15=`
378warp_16=`
379warp_17=`float2 h1 = clamp(tan(zz),-20,20);
380warp_18=`
381warp_19=`uv.xy += h1*texsize.zw * 4;
382warp_20=`
383warp_21=`float3 crisp1 = tex2D(sampler_main,uv) + dots;
384warp_22=`float blur = GetBlur2 (uv);
385warp_23=`ret = .95*crisp1+noiseVal-.02 - .06*blur;
386warp_24=`
387warp_25=`
388warp_26=`}
389comp_1=`float3 ret1, neu, blur;
390comp_2=`
391comp_3=`shader_body
392comp_4=`{
393comp_5=`float2 uv2;
394comp_6=`float ang2, c, s;
395comp_7=`uv -= 0.5;
396comp_8=`uv *= aspect.xy;
397comp_9=`
398comp_10=`float2 tmp = uv;
399comp_11=`float dist = 1;
400comp_12=`float inten = 1;
401comp_13=`float mask = 0;
402comp_14=`ret1 = 0;
403comp_15=`int anz = 4;
404comp_16=`float n = 1;
405comp_17=`//uv = mul(uv,float2x2(_qa));
406comp_18=`while (n <= anz) {
407comp_19=`    ang2 = 6.28*n/anz + q5 * (n-1);
408comp_20=`    c = cos(ang2);
409comp_21=`    s = sin(ang2);
410comp_22=`    uv2.x =  uv.x*c - uv.y*s;
411comp_23=`    uv2.y =  uv.x*s + uv.y*c;
412comp_24=`    uv2 *= aspect.yx;
413comp_25=`    dist = 1-frac(.25 *n+q29); //evtl sqrt !
414comp_26=`    dist = dist*dist;
415comp_27=`    inten =  pow(dist,.2)*(1-dist)*2;
416comp_28=`    float2 uv3 = 3*uv2*dist + .5 + .5*(1-0.5*q28)* float2(q18,q19);;
417comp_29=`    neu =  GetPixel (uv3);
418comp_30=`    blur = GetBlur1 (frac(uv3));
419comp_31=`    neu += blur;
420comp_32=`    ret1 = ret1*.9+neu*inten;
421comp_33=`
422comp_34=`n++;
423comp_35=`}
424comp_36=`
425comp_37=`uv2 = .5*cos(uv*16);
426comp_38=`float3 dots = saturate(.04/length(uv2)) * float3 (1,.7,0);
427comp_39=`
428comp_40=`
429comp_41=`ret = ret1*.7 + dots * q31;
430comp_42=`float3 pol = q17 * saturate (pow(.5/(1+uv.x-4*(frac(time*3))),2));
431comp_43=`ret += pol*float3 (0,0,.7);
432comp_44=`
433comp_45=`}
434